![]() It incorporates role-playing elements, in which the player can develop skills and traits, such as hacking and psionic abilities. Like System Shock, gameplay consists of first-person combat and exploration. The player assumes the role of a soldier trying to stem the outbreak of a genetic infection that has devastated the ship. The game takes place on board a starship in a cyberpunk depiction of 2114. The alterations were made when Electronic Arts-who owned the System Shock franchise rights-signed on as publisher. ![]() Originally intended to be a standalone title, its story was changed during production into a sequel to the 1994 game System Shock. System Shock 2 is a 1999 action role-playing survival horror video game designed by Ken Levine and co-developed by Irrational Games and Looking Glass Studios. This is definitely good for a bulk of us who missed out on the first two games.Action role-playing, first-person shooter, survival horror For new players I think that will pull them into a compelling narrative." "There are a lot of questions that went unanswered in those first two games and we have an obligation to fans to fill in the blanks. So we're going to be exploring the idea of a super intelligence and what would motivate a super intelligent AI."Īt the end of System Shock 2, Shodan downloads herself to a survivor Rebecca Sutton, and it would appear that Sutton is still with Shodan in some way for this entry. But we never explained why she wants to destroy humanity. "In the first two games her plan was to destroy humanity because, with the removal of her ethical constraints by the hacker in the first game, she's going insane. Spector says this third title will shed more light on why she wants to. In the first two installments of the game, Shodan was the game's primary antagonist AI hell bent on destroying humanity.
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